The PixelForge Games template gives game development teams a ready-to-use production board modeled after a real indie studio workflow. Pre-configured with milestones from Prototype to Gold Master, cross-discipline projects, and task dependencies - everything you need to ship your game.
Game development teams struggle when work is scattered across Discord, spreadsheets, and email. Artists don't know what gameplay features are ready for assets. Audio waits on animations that aren't finished. QA finds bugs but can't track them properly.
Without a central hub, milestone deadlines slip, cross-discipline dependencies break, and nobody knows the true state of the build.
Game development is uniquely complex. A typical indie game involves programming, art, animation, audio, level design, UI, QA, and marketing - often with a small team wearing multiple hats. The interdependencies are intricate: character animations depend on finalized gameplay mechanics, sound effects need animation timing data, and QA can't test features until they're integrated.
The cost of poor coordination is high. According to industry data, over 80% of announced indie games never ship. Scope creep, team burnout, and missed milestones are primary culprits. Studios that survive to launch typically have one thing in common: a clear production process that keeps everyone aligned.
Milestone-driven development works. The game industry has converged on milestone-based production for good reason. Each milestone - Prototype, Vertical Slice, Alpha, Beta, Gold Master - represents a distinct state of the game with clear criteria. This gives teams concrete goals, helps publishers and investors understand progress, and forces difficult prioritization decisions early.
| Project | Icon | Purpose |
|---|---|---|
| Core Gameplay | Controller | Player movement, combat, inventory, save/load |
| Art & Animation | Palette | Character models, animations, environment art |
| Audio & Music | Music Note | Sound effects, ambient audio, music tracks |
| QA & Launch | Rocket | Playtesting, performance, certification prep |
The template includes realistic tasks like "Player Movement System" and "Combat System - Melee" with proper dependencies. Combat animations depend on gameplay mechanics being finalized. Sound effects wait on animation timing. QA playtests depend on features being integrated.
Sign up for t0ggles and create a new board using the PixelForge Games template. Your entire production structure is ready instantly.
Rename projects to match your game's scope. Adjust milestones and statuses to fit your production schedule. Add team members and assign roles.
Invite programmers, artists, audio designers, and QA. Assign tasks based on discipline. Use project-level access to keep teams focused on their work.
Use the Milestone custom property to track tasks against Prototype, Vertical Slice, Alpha, Beta, and Gold Master. Filter by milestone to see what's blocking your next major deadline.
The template includes task dependencies showing how art waits on gameplay, audio waits on art, and QA depends on integration. View dependencies in the Gantt chart to spot bottlenecks.
The biggest threat to game projects is scope creep. Each milestone should have clear, agreed-upon criteria. When you hit Vertical Slice, you should have one complete, polished slice of gameplay that represents the final game. Alpha means all features are in, even if rough. Beta means content-complete and bug-fixing only.
Tip: Use the Milestone property to filter tasks. Before each milestone deadline, review everything not marked for that milestone - if it's not critical, it moves to the next milestone or gets cut.
Game development has natural dependencies that many tools ignore. Animation can't start until the character rig is done. Sound design needs animation timing. QA can't test features until they're integrated. Ignoring these dependencies leads to wasted work and blocked team members.
Tip: Set up task dependencies early in production. Use lag days when you know there's a handoff time between disciplines.
During production, bugs accumulate. Mixing them with feature work makes prioritization difficult. The Bug tag lets you filter and track defects separately from new development.
Tip: Create a saved filter for "Bug" tags. Review bugs weekly. Critical bugs should block milestone completion - track them with the Critical tag.
Shipping to PC, PlayStation, Xbox, and Switch means different certification requirements, input schemes, and performance targets. Tracking platform-specific work from the start prevents last-minute scrambles.
Tip: Use the Platform property to mark tasks that are platform-specific. Create a QA checklist for each platform's certification requirements.
As development progresses, the amount of content (levels, assets, audio) explodes. Tracking it all becomes overwhelming.
Solution: Use projects to separate content types. The Art & Animation project houses all visual assets. Audio & Music captures sound work. Filter by project to see progress within each discipline.
Programmers think a feature is done. Artists think it's still changing. Nobody knows who's waiting on whom.
Solution: Task dependencies make blockers visible. When the Player Movement System is complete, dependent animation tasks automatically become unblocked. Everyone can see what's holding them up.
Unrealistic schedules and poor visibility into workload lead to crunch - extended periods of overwork that harm team health and game quality.
Solution: Use Board Reports to monitor workload distribution. Story points help estimate capacity. When reports show uneven distribution, redistribute work before burnout sets in.
Without clear definitions, tasks linger at 90% forever. Features are "almost done" for months.
Solution: Define clear criteria for each status column. In Development means actively being worked on. Integration means code is merged and building. Testing means QA is verifying. Done means shipped to a build that passes smoke tests.
Start your game development project with a proven production structure. PixelForge Games gives you milestone tracking, dependency management, and cross-discipline organization from day one.
View the demo board to see it in action, or Start Your Free Trial.
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